— ability to find solutions using all possible resources quickly,
— skills in creating procedural and polygonal 3D models, skill in texturing 3D models,
— skills in creating animations of 3D models and processes, creating rig models,
— skills in developing controllers for controlling characters in animations and processes,
— working with 2D content,
— visual effects, particle system skills,
— knowledge of the lighting systems principles,
— skills in working with render postprocessing,
— deep understanding of the rendering of game engine processes,
— desire to work and enjoy :)
— Technical or art education
— Flexible (really flexible) working hours — we need your results, not your working hours,
— Comfortable office near the Zoloti Vorota subway station,
— Tolerance to mistakes, a supportive team and enjoyable working atmosphere,
— Unlimited vacation,
— Compensation for attending various courses and certifications, including English,
— Direct communication with clients,
— Lots of interesting devices in the office like VR headsets and golf simulators which you can use,
— Snacks and pizza in office, corporate parties, other entertainment activities.
The main goal of the work is the correct organization of the work of art content in the project and the achievement of the final visual image that the user will truly enjoy.
— creation of 3D models and modification of existing ones,
— setting up 2D content,
— creating animations in third-party animation environments, setting animations in Unity 3D and writing controllers for them,
— optimization of 3D models for use in VR/AR and mobile applications,
— development of visual effects, work with particle system,
— visual simulation of real and game processes,
— preparation of tools for level design,
— C# code writing using different programming patterns,
— work with technical documentation on the development of art for projects,
— writing art controllers for use by programmers and level designers,
— setting and testing the quality levels of graphics on different types of devices and platforms,
— work with a team of artists.
We are engaged in gaming and non-gaming projects. We develop computer and mobile games in different genres. Working on educational simulations, visualization, VR/AR projects and social services. In most cases, we work on projects of foreign customers from America and Europe. We are also developing our own mobile games. All projects have a visual part so the work of art content is very important.