We are looking for Render C++ Engineers with very good knowledge of video game programming (DirectX, Win API, game engines).
Experience with OpenGL and/or DirectX API
Knowledge of basic rendering algorithms
Advanced level C++ and OOP;
Capacity to learn and work with someone’s code;
Intermediate level of English
2 years of work in OpenGL and/or DirectX API and Rendering algorithms;
Advanced level of OOD;
Advanced level of mathematics;
High level of self-management;
Experience with various game engines.
Previous experience in PC or next-gen development;
Experience using game development frameworks and middleware.
We want you to expand your knowledge, so we have a variety of trainings you can attend;
We have a library at your disposal, where you can find specialized books on various skills, such as Programming, Level Design or Management;
If you want to relax after work, you have video games and consoles which can be borrowed at any time;
You can also borrow a Ubi bike during lunch time or in the weekends;
If you’re into sports we’ve got a great gym right into our studio;
Since we value health you’ll have access to private medical system after the first 3 months.
Design, implement, upgrade and maintain run-time rendering and graphics pipeline code for our games
Own, upgrade and maintain our rendering tools, pipeline and related code in our proprietary game engine
Write clear, maintainable, portable, C++ code
Profile game performance to assess and find rendering bottlenecks and improve overall performance
Work together with other international Ubisoft studios
Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.