3 + years of the previous work experience as a User Interface Artist for commercial products
Previous experience in a graphic design role (portfolio needed)
Proficiency in Adobe Flash, Photoshop, Illustrator or other visual design tools
Good Artistic skills (proportion, composition, color)
A keen eye for usability and clarity
Algorithmic thinking and interest in the implementation aspect of the User Interface
Up-to-date with the current design and typographical trends
Good verbal and written communication skills
Video-gaming culture and interest in video-games development
Intermediate English ( both spoken/written )
Relevant experience with any Game Editors will be a plus
Proficiency with any Node-Based software is appreciated
International AAA game projects
Access to cutting-edge hardware
Experience using hottest internally developed game engines
Proficient and fun-to-work-with colleagues
Opportunity to travel abroad
Medical / Life insurance
English / French courses
Long-term employment with 20 working-days paid vacation
If you want to see your name in credits of Ubisoft’s games. Excited by the idea of communicating with IT professionals from all over the world. Passionate about technology and video games.
Ubisoft Odesa has an opportunity for you!
Join Ubisoft Odesa Studio and become “Serious about fun” together with us!
Autonomously execute and prepare the necessary graphic assets menus and HUD
Work together with the Design team to shape UI and menu according to the gameplay needs and art direction
Ensure a smooth implementation matching the intention, by yourself or with the assistance of the Programming team
Assure that game information is well conveyed through the various user interfaces
Keep control of assets production, respecting technical constraints and optimization guidelines.
The UI Artists will be responsible for designing, prototyping and creating the graphic elements of the videogame interface and the menu. In particular, he/she will organize the architecture of the UI graphic elements and find solutions in order to foster easy access to the navigation menu to make the game user-friendly.