Highly experienced in C++ programming
Good knowledge of algorithms and OOP
3D math skills
Knowledge of (game) physics will be a plus
Good knowledge of C# and WPF will be a plus
Previous experience working on game consoles will be a plus
SKILLS AND KNOWLEDGE:
Results driven, focused on delivering quality work
Ability to work as part of a team with excellent communication & interpersonal skills
Very good problem solving & troubleshooting skills
Strong analytical and synthesis skills
Attention to details
Pro-active and self-motivated
Bachelor’s degree in computer science or computer engineering or equivalent
Good spoken/written English
International, AAA game projects
Access to cutting-edge hardware
Experience using hottest internally developed game engines
Proficient and fun-to-work-with colleagues
Opportunity to travel abroad to meet your colleagues from other studios or to participate in international conferences
Medical / life insurance
The main tasks of a Tools Specialist are to:
Actively participate in the design and evolution of tools and API according to the team’s roadmap
Develop, integrate and build tests for those tools
Ensure clear and structured programming, keeping performance, maintenance and compatibility requirements in mind
Suggest improvements whenever necessary by designing and implementing new systems
Collaborate with and offer support to the game development teams to help integrate the SKD and tools in their production pipeline and optimize the performance
Correct the bugs determined by other working units and the quality control team
Document the work to transfer knowledge and enable users (other programmers and team members from other working units) to understand how to use the new systems and features
The work is done following the SCRUM methodology.
Ubisoft, an industry leading developer of video games, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises. You will benefit from a competitive compensation package, an open learning environment, and contribute to an international team driving innovation.
The Technology Group is the primary technology partner of game production teams. We develop tools, middleware and online solutions used in Ubisoft games. We also provide advisory services to production teams that request an external viewpoint on challenges for which we have the necessary technical expertise.
Reporting to the programming team lead, the candidate will be part of an international team working on the Motion middleware inside Ubisoft’s Technology Group.
Motion is a real time physics engine able to simulate soft (Motion Cloth) and rigid (Motion Physics) bodies, composed of an SDK and associated tools/editors.
This middleware is integrated in most of Ubisoft’s AAA games and supports home consoles and PCs.