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Ubisoft’s 20,000 professionals, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
13 вересня 2022 GameDev

3D Artist (вакансія неактивна)

Київ, віддалено

Ubisoft’s 20,000 professionals, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity company that believes diverse backgrounds and perspectives are key to creating worlds where both players and community can thrive and express themselves. Beside this, at Ubisoft, we are committed to making our own active contribution to a better environment through green initiatives and global carbon neutrality. If you are excited about solving game-changing challenges, cutting-edge technologies, pushing the boundaries of entertainment and Play Green, we invite you to join our journey and help us create the unknown.

Job Description

The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.

Responsibilities:

  • Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).
  • Integrate assets and textures produced in the game engine.
  • Verify the quality of his work once imported into the game, and make improvements when necessary.
  • Able to communicate with the level designers and modify the objects to their requirements.
  • Use specific project tools in order to achieve best results and meet deadlines.
  • Efficiently uses the texture space and takes into consideration the pixel ratio.
  • Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
  • Able to fast learn technical constraints of platforms, engines and software.
  • Understand and apply graphic principles.
  • Use artistic references to improve visuals.
  • Able to take a painted concept and turn it into realistic 3D model.
  • Able to micro plan and time estimate his work.

Qualifications

  • Experience in 3D modeling (low poly, high poly, normal map extraction) 3D Studio Max
  • Experience in creating PBR materials
  • 2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
  • Good notion of proportions and a good eye for the detail
  • Able to fast learn technical constraints of platforms, engines, and software
  • Able to take a painted concept and turn it into a realistic 3D model
  • Able to micro plan and time estimate his work.

Desirable (optional):

  • Interior and hard surface Modelling and Texturing is a plus
  • Rigging and Animation is a plus
  • Knowledge of Z brush is considered a plus
  • Understanding of real-time computing constraints is a plus
  • Basic gameplay and level design knowledge.

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