Experience of at least one graphics API (DiretX11-12/Vulkan/OpenGL4+, etc);
Knowledge of modern rendering techniques;
Knowledge of C++ and OOP\OOD;
Familiar with multithreading and memory management;
Knowledge of 3D math;
Understanding of GPU architecture and CPU/GPU communication;
Experience with game engines;
Intermediate level of English.
Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.
Design, implement, upgrade and maintain run-time rendering and graphics pipeline code for our games;
Own, upgrade and maintain our rendering tools, pipeline and related code in our proprietary game engine;
Write clear, maintainable, portable, C++ code;
Profile game performance to assess and find rendering bottlenecks and improve overall performance;
Work together with other international Ubisoft studios;
Collaborate with GPU and console vendors.
As a Junior 3D Graphics programmer you will work on rendering tech that drives Ubisoft’s graphics engines.