Ubisoft’s 20,000 professionals, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.
20 сентября 2021

3D Artist (вакансия неактивна)

Киев

Необходимые навыки

Experience in 3D modeling (low poly, high poly, normal map extraction) 3D Studio Max
Experience in creating PBR materials
2D skills — Adobe Photoshop proficient (ability to create tillable and specific textures)
Good notion of proportions and a good eye for the detail
Able to fast learn technical constraints of platforms, engines, and software
Able to take a painted concept and turn it into a realistic 3D model
Able to micro plan and time estimate his work.

Будет плюсом

Interior and hard surface Modelling and Texturing is a plus
Rigging and Animation is a plus
Knowledge of Z brush is considered a plus
Understanding of real-time computing constraints is a plus
Basic gameplay and level design knowledge.

Предлагаем

Ubisoft is committed to enriching players’ lives with original and memorable gaming experience. We create worlds where people can express themselves, explore and discover new possibilities.
Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

Challenge accepted?

Обязанности

Create assets and textures in line with the project’s artistic and technical direction (references, documents, etc.).
Integrate assets and textures produced in the game engine.
Verify the quality of his work once imported into the game, and make improvements when necessary.
Able to communicate with the level designers and modify the objects to their requirements.
Use specific project tools in order to achieve the best results and meet deadlines.
Efficiently uses the texture space and takes into consideration the pixel ratio.
Determine the objects and environments required and adjust the work according to the story and the gameplay (Game Design documents).
Able to fast learn technical constraints of platforms, engines and software.
Understand and apply graphic principles.
Use artistic references to improve visuals.
Able to take a painted concept and turn it into realistic 3D model.
Able to micro plan and time estimate his work.

О проекте

The Artist will be in charge of producing, optimizing and revising 3D assets for runtime/real-time purposes. He/she will work closely with Concept Artists, Game Designers, Gameplay Programmers and Animators to integrate the work into the game and verify that all the elements interact properly.