At Top Netics, we believe in the power of entrepreneurs — their vision, their passion, and their ability to create something truly transformative. We understand that the journey from a great idea to a successful enterprise isn’t a solo venture — it’s a collaborative effort that demands robust support and expertise.
10 лютого 2026

Unreal Engine Developer (Animation & Rendering Pipeline) (вакансія неактивна)

віддалено

Remote / Project-based (possible long-term cooperation)

About Top Netics

Top Netics is an international venture builder and strategic investor. We don’t just invest in projects — we co-create them together with founders, strengthening teams with expertise, delivery, and a strong partner network. Our mission is to help entrepreneurs move faster and safer from idea to scalable product. We operate in 6 countries: USA, UAE, UK, Ukraine, Kenya, and Nigeria, delivering technology solutions in Web3, AI, and related domains.

Scope of Work

The project involves:

  • Working with AI-generated motion sequences for two custom skeletons
  • Applying animation to non-standard skeleton rigs
  • Setting up two 3D avatars and a 3D environment
  • Building animation scenes in Unreal Engine
  • Creating a scalable rendering pipeline
  • Automating batch rendering of large numbers of video scenes
  • Optimizing performance and render workflow
  • Preparing a reusable pipeline for future scenes

The expected volume is large (tens of thousands of rendered scenes), so automation and pipeline thinking are critical.

Important Technical Notes

  • Custom (non-standard) skeleton is used
  • AI-generated motion sequences are provided
  • MetaHuman is out of scope (but practical experience is a bonus)
  • Avatars will be custom or marketplace characters
  • The candidate must understand constraint-based rigging and retargeting

What You Will Do

  • Set up animation retargeting for custom skeletons
  • Build constraint-based rig where needed
  • Configure Unreal Sequencer scenes
  • Set up Movie Render Queue and batch rendering
  • Automate scene generation and rendering workflow
  • Optimize rendering and scene performance
  • Propose best technical solutions for scalability

We Are Looking For Someone Who Has

Must have

  • Strong experience with Unreal Engine 5
  • Experience with animation pipelines in Unreal
  • Retargeting animations to custom skeletons
  • Understanding of rigging, IK/FK, constraints
  • Sequencer & Movie Render Queue
  • Batch rendering / automation experience
  • Technical problem-solving mindset

Nice to have

  • Python scripting/C++ in Unreal
  • Blueprint automation
  • Experience with large-scale render pipelines
  • Blender / Maya rigging knowledge
  • Experience with AI motion or mocap pipelines

Format & Conditions

  • Remote
  • Project-based cooperation
  • Possible long-term collaboration
  • Flexible schedule
  • Start: ASAP

Test Task

Selected candidates will receive a short technical test task:
animate and render a small test sequence using provided assets and motion data.

How to Apply

Please send:

  • CV or portfolio
  • Links to Unreal projects or animation work
  • Short description of relevant experience