Good in solving technical limitations of game engines
Knowledge of various DDC tools: 3D Max, Blender,
Confident user of Photoshop, Substance Painter/Designer, Unity shader graph, Unity blend tree, Unity Bakery system
Setup animations and
Expert in texture formats used in game engines
Knowledge or experience working with new shader graph in URP and HDRP
Game development experience
Understanding of shuriken particle system in Unity
Experience in Scrum or Kanban methodologies in terms of flexible product development
Ability to read and write shaders in HLSL and GLSL
Flexible working hours
Regular performance reviews
Comfortable office
Days off
Paid sick-leaves
Fun corporate events
Working with lighting and render pipeline setup in Unity
Implementation of art assets and settings in the Unity
Character setup and animation settings
Creating effects, Implementation and binding to characters or locations