Shadow Masters — якщо про нас говорити коротко, то ми це фан, ми це драйв, ми — це ігри! А що в житті може бути цікавіше за це?! Якщо ти хочеш бачити хто ми і що ми, то подивися наші роботи: Dont Srew Up, Jumpy Tree, Garbage Hero, Los Aliens, Epic Arena (Steam) та ін. Зараз ми фокусуємося на Hardcore PC/console games.
19 июня 2018

Environment 3D Artist (вакансия неактивна)


Необходимые навыки

We are looking for an outstanding 3d artist who can create a wide range of environments in futuristic/alternate reality settings, covering also physicalized objects and destruction models for our upcoming AAA game.

• Art portfolio showcasing environments and organic props;
• Demonstrated expertise in asset creation, level layout, and art principles including, direct and indirect lighting, color theory, composition, staging, and appeal;
• Proficiency in Maya, ZBrush, and Photoshop;
• Comfortable working in a variety of art styles, ability to strictly follow required art style;
• Originality and creativity, high attention to details;
• Ability to perform well under pressure and deliver work in a timely manner;
• Passion for video games;

Будет плюсом

• Shipped PC/console games;
• Experience with Unity, UE or other game engine editors is a plus;
• Experience Creating Shaders for materials with textures generated for PBR lighting;
• Experience with Algorithmic’s suite of Substance tools;
• Experience with SpeedTree Modeler is a plus;
• Knowledge about Level Design is a plus;
• Modding experience;


We offer you:
• An exciting chance to work in booming industry on interesting and challenging projects.
• A modern office with friendly and relaxed atmosphere.
• Great opportunity for self-improvement and professional growth.
• A competitive salary and project based bonuses.
• 24 days of paid vacation per year, paid sick leave.
• English language lessons.
• Company doctor.


• Creating concepts for both architectural and organic natural environments;
• Creating high poly sculpts and low poly in-game models based on original concepts;
• Creating original textures using various tools and middleware;
• Setting up materials and shaders to achieve best possible final quality;
• Work with the Art Director and Designers to establish the overall look for a level;
• Collaborate with level designers to layout and build player experiences;
• Maintain the production pipeline and meeting deadlines.

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