Product Madness burst into life in 2007 as the brainchild of two Stanford Business MBA graduates who possessed an innate love of gaming. Initially, the entrepreneurs developed casual games for Facebook and mobile, before having a ‘light-bulb moment’ in 2009 and refocusing their efforts with laser-guided precision on the exploding social casino genre.
14 мая 2021

2D Animator (вакансия неактивна)


Необходимые навыки

— Excellent knowledge of Spine
— Intermediate knowledge of Photoshop
— Understanding of fundamental animation principles
— Ability to meet deadlines in a strong team environment
— Good communication skills
— Strong attention to detail

Будет плюсом

— Experience in gaming/casino industry
— Be familiar with the programs Unity will be plus
— Basic knowledge of Git


— 24 Paid Vacation Days and Additional Days Off
— Paid Sick Leaves
— Learning & Development
— English Classes
— Comfortable Office Location
— Office Wellbeing
— Team Building
— Travel: Business Trips to UK
— Gifts: New Year Gift, Birthday Gift, Welcome Box for New Starters
— Career Path and Mentorship Program
— Parental Leave: Maternity and Paternity Leave
— Referral Program: Active Program with Great Bonuses
— Relocation Support
— Performance Review and Bonus
— Medical Insurance and Sport Activities Compensation


— Craft game elements and assets: complex screens, screen backgrounds, characters, tooltips, icons, etc.;
— Create mockups and develop 2D art with industry standard tools;
— Conceptualize, present and execute ideas within a tight schedule while understanding the studio’s brand, being a significant part of its development;
— Be a solid teammate, brainstorm and partner with other designers and collaborate with cross-functional teams.

О проекте

We’re looking for a talented and ambitious 2d animator to join our creative team in Lviv. You will work with a team of experienced artists, developers, and product managers to expand, develop and maintain the game. It’s a fun, fast-paced environment!

In this role you will be responsible for creating animations of the game’s art from initial conception and storyboarding to implementation.You will be responsible for preparing and optimizing assets for further animation and supporting both Art and Development teams in questions related to animations.

You’ll be expected to:

— Work with Spine, setup new scenes
— Prepare and optimize assets
— Create, maintain and correct existing animations
— Support Art, Techart and Development teams in questions related to animations
— Be a solid teammate, brainstorm and partner with other animators and collaborate with cross-functional teams