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Pingle Studio is a global game development partner. We help game creators and publishers from all over the world to bring their games to life, earn more revenue, and prevent crunch. We offer our expertise in porting, full-cycle game development, co-development, art & animation services, and game testing.
23 вересня 2021 GameDev

Concept artist, Illustrator (вакансія неактивна)

Київ, Харків, Дніпро

Необхідні навички

Pingle Studio is looking for a talented Concept Artist/Illustrator to join our artistic district in Dnipro. Pingle Game Studio is a team of professional game developers with over 12 years of industry experience. Our goal is to reach and maintain a leading position among video game developers all over the world. We are engaged in the development and porting, work with all stages of development.

Requirements:
— Portfolio;
— Knowledge of graphic software;
— Feeling and understanding of drawing fundamentals: composition, form, color, light, perspective, and anatomy;
— Knowing how to follow a required art style;
— Working with feedback;
— Creativity and artistic taste;
— Passion for video games;
— Desire to grow and develop your own skills;
— Overall responsibility.

Буде плюсом

Will be an advantage:
— Using 3D software in working pipeline;
— Good knowledge of English.

Пропонуємо

We offer:
— Location: Dnipro, Kyiv, Kharkiv
— Career and professional development
— A competitive salary which is linked to the exchange rate
— Transparent working conditions
— Long-term employment and paid vacation / sick days
— A cool team and a variety of activities for every taste
— Regular salary reviews
— Advanced training: compensation of 50% of the cost of training courses, video courses
— Compensation of 50% of the cost of corporate English lessons and a sports subscription
— Assistance with relocation
— A comfortable modern office in the city center with relaxation zones, a ping-pong table, and table soccer

Обов’язки

Main responsibilities:
— Working on a full cycle of creating the game graphics;
— Creating concepts of environments, props, and characters;
— Picking up the color schemes;
— Creating high-quality final draws

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