Required Skills and Experience:
Good knowledge of using Motion Builder and/or Maya
Solid knowledge of animation principles and eye for dynamic poses
Experience in animation biped/quadruped characters and other organic and inorganic forms
Experience in keyframe animation
Experience MoCap animation (cleaning and retargeting)
Clear understanding of Unreal/Unity Engine
Portfolio is a must
Character animation (Root Motion basic level) is a plus
We are welcome you to join game art department of our company. We focus on development of