Confident use of packages Adobe Photoshop;
Understanding of visual design principles and processes (typography, iconography, composition, color, light, layout, etc.);
Ability to quickly produce elegant and easily understood UI-elements;
Possession of the “play with fonts” technique;
Understanding of the game’s branding, design, functionality, and technical requirements;
Basic freehand drawing skills. Work with a graphic tablet;
To be detail-oriented and highly organized multi-tasker;
Passion to create something new and creative;
Track and understand market trends, if possible, introduce them into the project;
The calm perception of criticism and flexibility in work.
Addiction/love of games;
Experience in creating promotional materials;
Experience with animation could be a big plus.
Competitive salary and performance-based reviews
Guaranteed paid vacations, main national holidays, and sick leaves
Employment benefits, such as partial compensation of sports and English lessons; medical insurance; bonuses on the occasion of marriage; “baby bonuses”, and protection of workers with family responsibilities
Comfortable centrally located offices with snacks, a well-equipped gym, and weekly fun activities
Opportunity for professional growth: attending training programs, certifications, and conferences
Corporate celebrations and team buildings
Product design development from idea to release and its subsequent development;
Designing wireframes and flows for game interfaces;
Designing UI-elements and popups based on the existing art and style or from scratch;
Combining graphics and shaping stunning atmospheres that will enhance the player’s immersion in the game;
Participate in testing game content created by the design team;
Identifying design problems and finding solutions meeting both user needs and business goals;
Mobile games market research.
Murka Casual games department is looking for a Middle UI/UX Designer.
Creating an intuitive, convenient and functional interface is a challenging and enjoyable process. It includes rendering, styling, and optimization. Through the UI, players get their first impression of the game and draw their conclusions about the further experience of interacting with it.
The interface works in tandem with the gameplay in our games: it should be straightforward and help players adapt. You will create interfaces from concepts and prototypes to improvements according to users’ feedback.