Objective-C — intermediate level.
OpenGL — intermediate level.
C++ — beginner level.
OpenCL — beginner level.
Apple Metal — beginner level.
English — if you can read this, you qualify.
Attention to details, ability to write clean code.
Love for visual art.
A chance to get comprehensive experience with one of the most trending technologies (AR/VR).
Access to the latest versions of devices like Oculus Rift, HTC Vive, Gear VR, etc.
Comfortable workplace in the city centre of Kiev.
Smooth agile development process.
Proper project management.
Implementing efficient 360/VR effects and standalone applications for macOS.
Porting existing effects to macOS using Apple Metal and OpenCL.
Taking part in project planning and system design.
Writing high quality code by our guidelines.
Iterative development by sprints.
Out projects deal with all of the AR/VR challenges, e.g. 360 image processing, stitching, stabilization, converting to different formats, editing, applying visual effects and playback on a final device like Oculus Rift, HTC Vive, Samsung Gear VR, etc. We develop software for all mentioned stages. We’ve got plenty of room for research and innovation.