— C++ 11 or higher;
— QT;
— Python;
— 3D graphics principles;
— source control tools;
— Physically-based rendering;
— Experience in development of plugins for one of the following: Maya, Blender, 3ds Max;
— cross platform development;
— Development of plugins and tools to incorporate Rendering and Ray-tracing technologies into applications;
— Software verification, bug fixing, improvement;
— Collaboration with team mates to make software better;
We are creating a technology to bring photo-realistic GPU-based image rendering for everyone.
Our team:
We are a team of professionals in different areas of software development, testing and automation, artists and technical writers. We are agile, friendly and supportive, tightly collaborating with each other.
Technologies used:
We use well known widespread technologies like Jira, GitHub, CMake, Visual Studio and industry standard languages like C++ and Python.
Opportunities:
We offer an interesting work content and friendly atmosphere to make it possible creating a great learning curve and become a professional in software development.