— C++ 11 or higher;
— 3D graphics principles;
— source control tools;
— Physically-based rendering;
— Experience in development of plugins for one of the following: Maya, Blender, 3ds Max;
— cross platform development;
— Development of plugins and tools to incorporate Rendering and Ray-tracing technologies into applications;
— Software verification, bug fixing, improvement;
— Collaboration with team mates to make software better;
We are creating a technology to bring photo-realistic GPU-based image rendering for everyone.
We are a team of professionals in different areas of software development, testing and automation, artists and technical writers. We are agile, friendly and supportive, tightly collaborating with each other.
We use well known widespread technologies like Jira, GitHub, CMake, Visual Studio and industry standard languages like C++ and Python.
We offer an interesting work content and friendly atmosphere to make it possible creating a great learning curve and become a professional in software development.