• 3+ years experience with С++;
• Knowledge of rendering pipelines;
• Strong working experience with DirectX12 and/or Vulkan, OpenGL;
• A broad knowledge of the theory and practical application of 3D maths in games and linear algebra;
• Unreal Engine 4;
• Understanding of OOP and Templates;
• Debugging memory-related issues;
• Modifying existing systems;
• Upper-intermediate or higher English level.
• Console SDKs (PlayStation and Xbox);
• Python;
• Optimizing for execution;
• Optimizing for memory.
• Open-minded, collaboration-friendly, invention-driven team;
• Office in the center of Kiev;
• Flexible working hours and ability to work some time from home;
• Paid vacation (20 days a year) and sick days;
• Medical insurance;
• Gym;
• Training and education;
• In-house English classes;
• Corporate/team/special events.
• Modify Unreal Engine 4;
• Integration of new functionality from unmodified UE4 to the internal version of UE4
• Implement, document and maintain the extensions to the Unreal Engine(render, asset pipeline, etc.).
Our project is a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn. We recently announced The Dark Pictures Anthology — a series of stand-alone, horror games for PS4, Xbox and PC.