• 2 plus years in game development, or equivalent experience showcased in a portfolio of work.
• 1 plus year with Unreal Engine 4 as a level designer or a technical artist.
• Experience with any visual scripting systems for gameplay implementation (Preferably UE4 Blueprints).
• Experience with character/props animation methods (bones, blend shapes, displacement maps)
• Experience with Unreal Engine 4 sequencer tool.
• Good English communication skills (verbal & written).
• Experience with 3D modeling packages is a plus (Preferably Maya).
• Competitive remuneration
• Best office in Kiev — Gulliver business center
• 20 working days holiday
• Medical insurance
• Gym
• Flexible working hours
• Business trips to UK
• Crafting a level layout including geometry, triggers, volumes, basic lighting
• Crafting a level flow that demonstrates gameplay mechanics (Puzzles, Exploration, Narrative, etc.) using a proprietary visual scripting solution.
• Acting as the bridge across both technical and creative disciplines to define standards, conventions, and metrics that utilize the game systems and showcase their attributes
• Working with engine and gameplay teams on developing the showcases for new engine features both UE4’s and proprietary.
Supermassive is a BAFTA-winning, independent game developer with a reputation for innovation in both storytelling and VR. We have released a number of successful titles and are best known for the critically acclaimed PS4 hit Until Dawn. We recently announced The Dark Pictures Anthology — a series of stand-alone, horror games for PS4, Xbox and PC.