Intermediate level of English or higher, both written and verbal;
You need to have 1+ years of experience with C#/.NET of which at least 0.5+ years with Unity 3D;
Robust understanding of geometry and vector math;
Good knowledge of Unity Engine, including asset bundles, coroutines, EventSystem, execution order of MonoBehaviour event functions, etc.;
Good knowledge of .NET framework, including collections, threads, exception handling, framework interfaces, etc.;
Solid understanding of OO design patterns and principles.
Experience with build pipelines, specifically Jenkins/Hudson;
Technical background in server-side web development;
Experience in game development with Unity 2D/3D, C++, C#.
Experience in 3D modelling;
Experience with ARKit/ARCore, AR Foundation, Vuforia;
Shader programming skills.
Working in one of the four largest IT companies in Belarus
Projects for such clients as PayPal, Wargaming, Xerox, Philips, adidas and Toyota
Competitive compensation that depends on your qualification and skills
Career development system with clear skill qualifications
Flexible working hours aligned to your schedule
Designing and implementing code architecture;
Refactoring of, and working with existing code base;
Driving User Story delivery from requirements elicitation to production;
Helping Product Owner to identify technical requirements;
Estimating and requirements testing;
Meeting deadlines and producing high quality code;
Actively solving problems with performance and stability issues;
Collaborating closely with the whole project team (artists, business analysist and other developers) in order to improve 3d features, artistic output and the whole workflow.