— At least 2 years of experience in QA methodology, testing processes, 1.5 of them in mobile testing;
— Experience with Proxy debugging tools (Charles, Fiddler, etc.);
— Knowledge in the following tools: Jira, Git;
— Detail-oriented with an ability to see the bigger picture;
— Intermediate+ English level;
— An environment that allows you to maximize your productivity and gives you the freedom to think and collaborate beyond the next line of code or deadline;
— We like to have fun, we love what we do, we relax when we need to, we are a great team and we deliver;
— Regular performance-based salary and career development reviews;
— Medical insurance (health), employee assistance program;
— Paid vacation, holidays and sick leaves;
— Gym 24/7, personal fitness instructor;
— Massage in the office, personal wellness consultant;
— English classes with native speakers and partially or fully reimbursed personal trainings and conferences;
— Referral program;
— Team building and a lot of fun to take a break, relax, and give you the freedom to think beyond the next line of code.
— Work on projects of the biggest mobile game publishers in the world;
— Ensure the quality of new features before they go live;
— Improve the development process of our products;
— Define and implement quality assurance practices and procedures, test plans, and other QA assessments;
— Work with cutting edge technologies;
— Monitor and debug issues in the production environment.
We are looking for a Mobile QA Engineer to join our studio team. As a part of the team, you will take part in building playable ads that will be played by millions of users around the world.
About the client
Our Client is an in-house creative studio made up of animators, video producers, and developers that create data-driven and sophisticated mobile ads (mini-games). We work with some of the biggest companies in the game industry. And ultimately, the ads we create are seen and played by millions of people around the world.