Our team is working with an innovative VR health tech startup.
They’re building an educational platform containing detailed interactive courses, lessons and tasks for members of the public to learn how to save lives. Now we’re helping them to take the training into VR.
The team has recorded an immense amount of footage in 360. Your job will be to build the Unity framework so that members of the public can watch the footage, then be guided through a VR experience and then complete an examination. All the time sending the results back to the HQ (already built) to keep track of everyone’s progress.
What You Will Do
The project team have already built the MVP of a medical training application in Unity. Now we need to build more VR experiences (training scenarios of how to do CPR, how to put together a Bronchoscope etc.)
Other priorities include:
— More unit tests for the API
— Clean up of dead code in the Unity project
— Improvement of asset protection
— Pipeline — build server optimisation/improvements for prod builds
— Automation of asset bundle selection/dropdown
What We Expect
— 3+ years of experience programming in Unity.
— Good understanding of 3D modelling and VR principles.
— Knowledge of general mechanic concepts.
— Upper-intermediate English or better