-4+ years of C++ game development;
-Track record writing scalable, reusable, easily maintainable, and self-documenting code;
-Understanding of fundamental design principles behind a scalable application;
-Ability to use performance tools and identify bottlenecks;
-Proficient in C++;
-Fundamental UI concepts like 2D layout, animation, and text rendering;
-Familiarity with several UI frameworks (game, web, application);
-Intermediate+ English (both spoken and written).
-Familiarity with shaders, particle systems, and 3D rendering;
-Ability to collaborate with other programmers in a shared codebase;
-Experience developing Qt and/or WPF applications;
-Experience with SQL;
-Experience working with large datasets;
-UI and UX design skills;
-Strong 3D math skills;
-Understanding of networking, experience with client-server interaction.
-18 vacation days;
-Partly payed sick leaves;
-Corporate English lessons;
-Ability to rotate between offices (Kyiv, Kharkiv);
-Ability to work remotely.
-Working on the framework and tools for games