What are you working on?
The name of the project: Fight For America: Country War
Stage of the project: Release
Genres: Hybrid Casual
Platforms: Mobile, iOS, Android
Responsibilities:
— Lead and mentor a team of Unity developers, fostering a collaborative and efficient work environment;
— Architect, implement, and iterate on new and existing game systems;
— Write robust, maintainable code that meets the high-quality standards of our company;
— Collaborate with artists, designers, and other engineers to create a shared vision and build a top-notch game;
— Identify bottlenecks and bugs, and devise solutions to address and mitigate these problems;
— Construct and optimize the technical processes within trusted teams;
— Developing the client side of mobile projects on Unity
— Developing business logic
— Developing core mechanics
— Integrating third-party services
— Profiling and optimizing of code and graphics
Qualifications:
— 3+ years of professional experience in game development with Unity3D;
— Proven leadership experience, guiding a team through the complete cycle of a game development project;
— Solid understanding of object-oriented programming, design patterns, and Unity’s scripting API;
— Strong problem-solving skills with a knack for debugging and profiling;
— Experience in mobile development and solving problems with ANR and Crashes;
— Ability to justify technical solutions to stakeholders;
— Proactive position, desire to improve existing processes;
— Ability to quickly prototype new game mechanics
— The clarity in communication by being concise and articulate
— Passion for clean code and experience maintaining long-term projects
Why do we enjoy working here?
— Fully remote position
— The possibility of self-realization
— Creative and career growth
— A friendly team of professionals
— An interesting innovative project
— Competitive salary
— Paid vacations and sick leave
It will be a plus:
— Experience working with Addressables, UniTask, Zenject, Odin Inspector
— Deep understanding of shaders, networking, AI, physics, or UI in Unity;
— Experience writing shaders
— Upper-Intermediate English level