HiMASTERS -is an artist-owned 3D outsourcing studio. We are experts in hard-surface hero game-assets crafting. Since 2022 we have worked with more than 20 different projects including the bests flying simulators. From indie to AAA, we provide our expertise with aircrafts, vehicles, mech-robots, weapons and props for the clients all over the globe.
26 липня 2024 GameDev

Hard Surface Artist (вакансія неактивна)

віддалено

HARD SURFACE ARTIST

ABOUT US:

HiMASTERS — is an artist-owned 3D outsourcing studio. We are experts in hard-surface hero assets crafting. Since 2022 we have worked with more than 20 different projects including the best flying simulators. From indie to AAA, we provide our expertise with aircrafts, vehicles, mech-robots, weapons and props for clients all over the globe. We are goal-oriented, responsible and passionate professionals. And we are happy to work with people that have the same values. In our company we have various projects, so you will not be bored. We have a flexible schedule and individual approach.

ABOUT THE JOB

HiMASTERS — is looking for experienced Hard-surface artists to create assets for Flying simulators, Train simulators, Third-person mech shooters (PC, mobile), weapons for FPS, TPS games.

RESPONSIBILITIES

  • Create 3d models and textures of planes, vehicles and machinery with high-level of similarity. Ideally using camera/photo matching techniques. Simulator projects require a high-level of similarity. Ideally there should not be a difference between a photo and a model.
  • Create hard-surface models using different techniques and pipelines (high-to-low, mid-poly, low-to-high poly)
  • Retopologize and transform 3d scans and CAD models to game ready models.
  • Ensure consistency and quality of your work and be able to match the project requirements.
  • Receive feedback and modify work based on art direction.
  • Report work progress. We require 1 screenshot and 1 sentence report regarding the work progress at the end of the day. We use it to keep our clients up to date.

REQUIREMENTS

  • The main requirement is responsibility.
  • 3+ years of experience of 3d modeling for games; a portfolio of your work
  • Knowledge of modern modeling pipelines
  • Functional knowledge of articulation and mechanical aptitude
  • Experience with creating PBR materials
  • Proficiency in 3ds max, blender, Zbrush, Substance painter, Fusion 3d, MOI, Plasticity
  • Pre intermediate + English. All the documentations and communications with the clients in English.
  • Good communication and interpersonal skills and willingness to help everyone
  • Ability to create a basic machinery rigging and animations
  • Minimum experience with game engine integration (Unity, Unreal)

WILL BE A BIG PLUS

  • Desire to develop to a senior/lead position.
  • Ability to check the quality of the models and provide feedback.
  • Ability to estimate models and projects.
  • Good English written and speaking
  • Camera matching experience: Image modeler, 3ds max camera matching, Blender fSpy and Perspective Plotter.
  • CAD experience.
  • Ability to set up the asset for game engine exporting in blender and 3ds max. We do not care where the model was created. But most of the custom engines we work use 3ds max or blender addons for exporting.
  • Experience with LODs, collisions, damage model creation, emitters etc.