Character Technical Artist (вакансія неактивна)
Київ, Франкфурт-на-Майні (Німеччина), віддалено
ABOUT THE JOB
Gunzilla Games is looking for an experienced Character Technical Artist who will create Animation Blueprints in Unreal Engine, deliver prototypes for character pipelines, and build optimal workflows for our AAA title.
RESPONSIBILITIES
- Work with Animators and Technical Animators to create best practices and optimal workflows
- Analyse character related memory/performance concerns throughout a project’s development
- Setup and maintain Animation Blueprints in Unreal Engine together with the Gameplay team
- Streamline workflow by proactively finding solutions and by working with production
- Research and develop prototypes for character pipelines and help bring your co-workers’ ideas to life
- Work together with the Technical Art team as problem-solving unit of the company
REQUIREMENTS
- Expert knowledge of Unreal Engine’s Animation System
- Able to collaborate and work well with teams from various disciplines
- Take ownership of shippable quality content/systems that are memory efficient and performant
- Provide clear solutions to complicated issues
- Ability to think out-of-the-box to overcome technical challenges
- Ability to self-direct, and be autonomous when required
PLUSES
- Familiar with creating and maintaining materials within Unreal Engine
- Ability to read C++ Code to enable better communication with Engineers
GUNZILLA OFFERS
- Flexible Working & Work from Home
- Health Insurance
- Revenue Based Bonuses
- English / German Courses
- 25 Annual Paid Vacation & Sick Days
- Public Transportation
- Relocation & Accommodation Support
- Office Perks & Gym Membership