Gunzilla Games is an independent videogame developer that unites world-class professionals in their eagerness to change the world of computer games and provide you ultimate gaming experience. With headquarters in Kyiv (Ukraine), and Frankfurt (Germany) we possess all required skills and technology to push the boundaries of gaming.
23 ноября 2020

Senior Environment Artist (вакансия неактивна)

Киев

Необходимые навыки

— Fluency in game development processes and PBR asset creation workflows
— Excellent foundational skills
— Understanding of an industry-leading level-editor (Unreal a plus)
— Passion for state-of-the-art production techniques and dedication to asset fidelity
— Strong knowledge of Substance/Quixel
— Fluent in industry-standard 3D art-production software
— An eye for set design, environment composition, and photorealism
— A tech-minded approach
— Strong capacity to tweak and optimize content in all parts of the asset creation pipeline
— Experience with modularity (in the context of environment art creation)
— Previous experience delivering high-quality environment content on multiple AAA productions
— Experience lighting set-pieces a plus

Будет плюсом

We hire candidates that are easy to work with and who propel the team forward. What we seek in potential teammates:
— Communicable
— Not prone to conflict
— Self-motivated
— Team players
— Fast learners, open to new knowledge

Предлагаем

— Flexible working & work from home
— Health insurance
— Revenue based bonuses
— FUN.
— English/German courses
— Paid vacation & sick days
— Public transportation
— Relocation & accommodation support
— Office perks & gym membership

Обязанности

As a Senior Environment Artist, you will:
— Work autonomously to create organic and hard-surface photorealistic assets from a style guide or concept art
— Take assets through the full production pipeline including phases of sculpting, high-poly to low-poly bakes, texture and geometry optimization, creation and planning of modular kits, and material assignation
— Dress sets in-editor with mindful attention to the project’s tech limitations and rules
— Help scope work for on-time milestone delivery
— Take ownership of specific areas of content while providing direction to others as needed
— Work actively with designers and other artists to achieve the best possible appearance of the game
— Share knowledge of project tools and their functions
— Support the lead environment artist and other artists in ad-hoc tasks and duties

О проекте

Founded on the desire to innovate, we break down technological boundaries in pursuit of deeply engaging next-gen experiences.

Our team has a wealth of proven knowledge touching on all corners of the gaming industry. Alongside developing the skills and knowledge to produce wildly successful titles, everyone at Gunzilla has a passion for pushing player experiences forward; this fuels our current project and the ongoing work around it. To put it simply, we’re dedicated to player enjoyment.

Gunzilla has studios in three iconic metropolitan locations: Frankfurt’s breathtaking modern skyline houses our directors, art, design, development, and marketing roles. Ukraine’s beautiful capital, Kyiv, is home to operations, programming, support, and backend roles. The Los Angeles studio is currently utilized as a base of operations in the USA.

Горячие вакансии

Все вакансии