GT was founded in 2019 by a former executive from Apple, Nest, and Google, Andy Baynes. GT’s mission is to become a meeting point for the world’s best engineers and product companies with a tremendous and meaningful mission to implement in life. Most of our partnering companies are based in the UK, US, Canada, and Europe.
13 вересня 2022

Senior Unreal Engine Developer (вакансія неактивна)

Київ, за кордоном, віддалено

On behalf of our client Holovis, GT is looking for a Senior Unreal Engine Developer to join one of their projects: Parkwide Interactive Game, Next Generation Boutique Fitness Studio, or one of many others.

Holovis is a global leader in complex AV, reality & system integration, real-time immersive media, and data-driven content. Their clients are Universal Studio, LEGOLAND Parks, McLaren, the British Museum, Ferrari World Abu Dhabi, Dubai Parks & Resorts, Jaguar Land Rover, and others.

Projects description:

Next Generation Boutique Fitness Studio
They are building intelligent gym and fitness studios, by leveraging the latest advancements in body tracking, guest identification, and digital coaches. The project focuses on an immersive, fully projection-mapped studio combined with interactive and individualized content driving new levels of engagement and fitness results.

The purpose is to successfully develop new, innovative software applications, and to support and enhance existing software applications in immersive and interactive technologies.

Parkwide Interactive Game is the world’s first in theme park entertainment.

We are building an interactive game that connects players directly with the park as they progress through their own role-play story from a standard mobile app. Players interact with highly themed game stations located around the park and level up towards earning opportunities allowing them to have real-world influences on their surroundings.

Technology description of the Parkwide Interactive Game project: leveraging a distributed nodal architecture guests will take part in integrated mini-games ranging from depth tracking-based exploration games, scavenger hunts, and controller-based gameplay.

Responsibilities:

  1. Create applications in both industry and entertainment sectors using the Unreal Engine. This could involve creating applications for mobile devices right through to high-end visualization systems such as CAVEs or interactive theme park rides.
  2. Develop and maintain our software framework, a C++/ C# based suite of tools and libraries for all Virtual Reality, Visualisation, and Interactive Gaming content.
  3. To develop, write and document code to professional standards of architectural integrity and robust performance.
  4. To contribute to R&D across our technologies including XR, Machine Learning, and extended experiences.
  5. To assist with the initial installation and configuration of new Holovis software at customer sites.
  6. Make valuable and timely contributions to all necessary development meetings.
  7. Deliver to timetable and the required standard of all documentation following completion of the application.
  8. Resolve technical issues arising from hardware changes, new operating systems, etc.
  9. To be able to Test software with precision, diagnose and fix issues found.
  10. Resolve technical issues arising from hardware changes, new operating systems, etc.
  11. Test new application features work as required.
  12. Integrate with 3rd party tools/libraries/hardware.

Essential Skills and Experience:

  • Experience with the Unreal game engine using C++ and Blueprints.
  • Real-Time Software Application Development experience.
  • Experience with the full lifecycle of software development.
  • C++ programming skills and experience.
  • Good experience implementing well-decoupled and maintainable code.
  • Knowledge of Object-oriented programming and other useful programming methodologies and patterns.
  • Windows and Linux OS experience.
  • Good written and verbal communication skills in English.
  • Git or similar source control system experience.
  • Degree level qualification in maths, science, or engineering (Masters preferred).

Bonus Skills and Experience:

It would be great if you had some of these:

  • Requirements gathering and analysis and translation to software user stories/data mapping.
  • Experience working with Unreal’s Meta Humans project.
  • Working with customers directly.
  • DevOps skills: Configuration management, server management, and specification,
  • deployment tools.
  • Agile experience.
  • Unity Engine Experience with C#.
  • Mobile/tablet native app development.
  • Knowledge of 3D graphics rendering.
  • Integration of new hardware technologies into our current framework.
  • Knowledge of clustering, and multiple display solutions.
  • Knowledge of Machine Learning.

Technical Description:

Leveraging depth tracking cameras, wireless tracking, projection mapping, intelligent data-driven insights, and experience suggestions for guests.

Company’s Culture:

It would be great if you have these personal attributes:

  1. The ability and willingness to listen.
  2. Trustworthiness, working conscientiously to standards without close supervision.
  3. The willingness and capability to learn new skills.
  4. The willingness and capability to share existing skills with colleagues.
  5. Assertiveness, asking questions to understand the brief, flagging concerns, and identifying areas where tasks can be done better, quicker.

Interview Steps:

  1. Recruiter Interview.
  2. Tech Interview.
  3. Crossfunctional Interview.

We go beyond the usual perks... By working with us, you will get:

  • Monthly education allowance for courses, training, books, and events.
  • Gym allowance.
  • Psychotherapy assistance allowance.
  • Lunches coverage (even when working from home).
  • Mentorship club from GT executives.
  • Lectures from experts.
  • Vacation (18 working days a year), and sick leaves (up to 18 working days a year).
  • All public holidays are paid days off
  • Health insurance.