5 years of development experience
At least 3 years of experience in developing high performance, high quality, and highly scalable enterprise or carrier-grade C/C++ products/solutions
Should have used C/C++ build systems and compilers
Good spoke/written English
Experience with multithreading and concurrency
Strong understanding of high frame rate video rendering using OpenGL, DirectX or Metal. Able to debug and resolve rendering issues.
Strong debugging skills using crash dumps, logs and other debugging tools
Strong understanding of at least two operating systems among: Windows, macOS, iOS, Android
Good understanding of writing code that is maintainable
Good understanding of Object-Oriented software design and programming techniques.
Must be a very good Team player
Interesting and challenging work in a large and dynamically developing company
Exciting projects involving the newest technologies
Professional development opportunities
Excellent compensation and benefits package, performance bonus program
Modern and comfortable office facilities
Design and implement features
Native cross-platform C code development
Develop cross-platform high-performance video rendering using OpenGL, Metal and/or DirectX
Follow the enhancements in OpenSSL, OpenGL
Understand complex and high-performance software systems and dive fast into existing code.
The team works on the cross-platform library that enables applications with video conferencing capabilities. The library allows in-house and 3rd party developers to build video conferencing into their own applications. It is used by dozens of well-known brands and companies to build there video conferencing apps. The library wraps the core video-conferencing technology and implements a lot of business logic on top of it. It also includes a lot of technologies for networking, processing video and audio data, OS-depends technologies to support different platforms such as Windows, Mac OS, Android, iOS and Linux for optimization processing of media data and provide the best quality of video and audio based on device resources. There are a lot of technologies used here that allow developers to grow.