As a part of Gameloft team responsible for the creation and support of game engines and tools, you will join the full development cycle of new technologies, as well as the support of existing ones. Your daily duties include software development, compilation, and debugging.
— At least 2 years of experience in C++ programming;
— Modern C++ skills (C++11/14/17);
— Knowledge of software architecture and object-oriented programming;
— Good 3D mathematics knowledge (Linear algebra, arrays, vectors, etc.);
— Good English skills (reading and writing).
It Will be a plus:
— Programming experience on Mobile Devices and/or Consoles;
— Experience in video game programming or other 3D applications (personal projects/applications accepted);
— Knowledge of online communication and networking technologies;
— Experience in any of the following: Objective C and/or Swift, Graphics — Engines, AI, Scripting Languages (Lua, Python, etc.), QT, POSIX Systems.
— Plan and program the game according to the design specifications and the programming rules already in place;
— Contribute to the game’s design specifications and technical specifications;
— Integrate all elements of the game, including engine, gameplay, user interface, graphics/animations, and sound;
— Design, build, and maintain efficient, reusable, and reliable code;
— Ensure the best performance, quality, and responsiveness of applications and games;
— Work alongside colleagues from all the other departments of the game team (2d and 3d graphic designers, game and level designers, the backend team).
In order to consider your application, we require you to send the full version of your CV in English. Qualified candidates will be asked to complete a test assessment.