— Solid knowledge of 3ds Max.
— Experience in the environment art creation (current- next-gen) pipeline and
excellent understanding of optimization procedures.
— Strong understanding of PBR principles.
— Good communicational skills.
— Ability to work with technical documentation.
— Knowledge of Substance Painter/designer.
— 3ds max Script language.
— Real-time graphics render pipeline (forward/deferred render)
— Knowledge and interest in shading, lighting, scripting.
— Experience with real-time graphics engines.
— Fluent or upper-intermediate English.
— Passion for video games and game dev industry.
— competitive salary & benefits package
— modern and comfortable office with lots of perks
— perfect working conditions and great team to work with
— training programs
— corporate events and team buildings
— compensation for gym, swimming pool etc.
— English classes
— medical insurance
— Work closely with the environment art team on creating content and bringing it into the engine.
— Support artists in regard to assets performance and validation.
— Review assets and identify opportunities for improvements.
— Offer technical support to the art team in their workflow.
— Help to maintain and improve art creation pipeline, tools and extensions.
— Solve challenging technical issues in the environment`s content pipeline.
— Work in collaboration with artists and testers to forecast and mitigate in-game content issues.
— Inspire art team to optimize their work.
Frag Lab studio is a videogames development company based in Kiev and focused on next gen F2P MMO Shooter built with Amazon Game Tech and published by Wargaming. Our team of industry veterans is now working on a new revolutionary IP and we are looking for a Art QA.
Art QA is a bridge between art, tech art and tester team, making sure that the art content
and related features are correspond to all the requirements and follow project`s constraints.
Your position is to support environment art and tech art team in achieving top quality results
within tech requirements and limitations.