Frag Lab studio is a video games development company based in Kiev and focused on next gen AAA games creation. Our team of industry veterans is now working on a new revolutionary IP and we are looking for experienced Technical Artist.
As Technical Artist you will be responsible for investigating ways to improve game rendering pipelines while preserving high quality visual output. You will need to solve any issues related to rendering performance. In close cooperation with the Art Production and R&D Groups, you will work on improving the existing pipelines, developing new tools for the Art Production Groups and prototyping new game visuals.
Requirements:
• Understanding DirectX 11+ (OpenGL 4+, Metal) rendering pipeline and shading process
• Knowledge of common rendering techniques (Forward/Deferred Shading, Ambient Occlusion, etc..)
• Understanding CPU/GPU Profiling
• Experience using CryEngine and/or other game engines suitable for creating AAA games
• Knowledge of computer graphics (image coding, compression, rasterization, etc..)
• Knowledge of linear algebra
• Confident user of one or more Digital Content Creations Tools (3D Max, Maya, Zbrush, Cinema4D, Blender, etc..)
• Ability to read and write technical documentation in English
• Self-driven, responsible and detail-oriented person
• Passion for computer games
• Ability learn, investigate and adapt new technologies into game content creation process
• Strong passion for making AAA games
• Team player
Preferred Requirements:
• Experience in other scripting and programming languages (Python, Lua, JavaScript, C++, etc.)
• Experience in using CPU/GPU Profiling Tools
• Experience in creating Pixel (Fragment) shaders
We offer:
• competitive salary & benefits package
• modern and comfortable office with lots of perks
• perfect working conditions and great team to work with
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• training programs
• corporate events and team buildings
• compensation for gym, swimming pool etc.
• English classes
• medical insurance
Goals:
• Investigating ways to improve visual and/or performance quality of game’s rendering pipeline
• Setting up engine’s configuration and content budgeting for different hardware specifications
• Working with Art and Programmers RnD Groups to produce high performance content visuals
• Writing technical documentation
• Coordinating with the other Studio Groups to achieve project objectives
If you are interested in this vacancy, please send us your CV to the address: [email protected] with the title Technical Artist