3+ years in game development as 3D artist
Deep knowledge of 3D modelling software (3D studio Max or/and Maya)
At least one shipped product as Environment Artist
Proven experience to follow up art direction making various environment assets (props, building, vegetation etc.)
Ability to read and write documentation on English
Good communication and writing skills
Passion for making top quality games
A quick learner
Proven knowledge of Substance Designer/Painter
Traditional/digital painting skills
Experience of working on first person shooters
Knowledge of major game engine (CryEngine, Unreal, Unity or similar)
competitive salary & benefits package
modern and comfortable office with lots of perks
perfect working conditions and great team to work with
corporate events and team buildings
compensation for gym, swimming pool etc.
Work in cross-functional team on various game deliveries
Create various game assets according to existing art direction, developed pipelines and within technology limitations
Complete all tasks in a timely manner and to a consistent high quality standard
Directly responsible for adhering to all company policies and procedures
Frag Lab studio is a videogames company development based in Kiev and focused on next gen AAA games creation. Our team of industry veterans is now working on a new revolutionary IP and we are looking for an Environment Artist who has passion for creating 3D game environments.
Your role is to work on full pipeline of environment assets starting with finding references and finishing with final tweaks in the game engine. The range of work may vary from simple props to entire level. Meaning that, you should have an artistic view, sense of forms and weights, as well as a keen eye for details. Optimization would be your last but not least stage of your work, to make your assets as cheap and good looking as possible.