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Frag Lab is a videogame development studio based in Kiev, Ukraine. We are focused on next-gen AAA free to play FPS games. We are the family of game industry veterans who have dedicated their lives to building great games for various audiences.
29 ноября 2019

Engine Programmer

Киев

Необходимые навыки

• At least 3 years of C++ Programming Language experience (C++11 standard and higher)
• Object-Oriented Design principles and patterns knowledge
• Solid understanding of STL
• Algorithm design and analysis skills, understanding the significance of algorithms complexity
• At least 1 year of experience in render programming

Будет плюсом

• Experience in Desktop/Gaming Software development
• Deep Experience in modern computer graphics APIs (DirectX, OpenGL, Vulkan, Metal) and render programming
• Knowledge of game engines architecture
• Experience with Lumberyard game engine (especially its graphics pipeline)
• Experience with Qt framework
• Knowledge of other scripting and programming languages (Python, Lua, etc.)

Предлагаем

• competitive salary & benefits package
• modern and comfortable office with lots of perks
• perfect working conditions and great team to work with
28-days paid vacation
• training programs
• corporate events and team buildings
• compensation for gym, swimming pool etc.
• English classes
• medical insurance

Обязанности

• Develop new game engine features related to graphics, audio, physics, and other engine subsystems
• Develop custom materials, shaders, perform modifications and optimizations of existing engine graphics pipeline
• Work with Game Designers, Content Creators and Gameplay Programmers in order to develop brand new game engine features
• Write technical documentation and developer guides

О проекте

Frag Lab studio is a videogames development studio based in Kiev and focused on next gen AAA games creation. Our team of industry veterans is now working on a new revolutionary IP and we are looking for Engine Programmer to join our R&D department.
Engine Programmers are responsible for new engine features development related mainly to graphics. They should be able to solve issues related to AAA game engine features development in C++ programming language. In close cooperation with Game Designers, Content Creators and Gameplay Programmers they should work on implementing new game engine features.

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