We are looking for an experienced Level Artist (middle+/senior), who can create photo-realistic outdoor levels in a real-time proprietary game engine.
Create photo-realistic levels with a landscape, foliage, set up lighting, atmosphere, placing assets, etc.
Requirements
— Experience with game engines such as Unreal/Unity, CryEngine/Lumberyard or any modern proprietary game engine.
— 3+ years of AA+ game development experience in a similar role.
— Good understanding of lighting, composition, colour coding.
— Understanding of level design metrics
— Understanding of resource balancing and experience optimising scenes.
-Thorough knowledge of PBR workflow
— Jira/Perforce experience is a plus.
Responsibilities
You will work closely with Level Design, 3D and Tech Art departments to create outstanding game levels.
— Deep knowledge of material setting.
— Instancing locations — foliage, architecture and props.
— Work with atmosphere and overall feel.
— Set lighting standards, quality targets, and conduct visual prototypes.
— Team player with excellent communication skills
Nice to have
— Artistic/architectural/engineering education or background.
— Versatility in used tools and performed tasks.
— Understanding of both modern and legacy real-time rendering tech and lighting principles.
— Knowledge of additional software is a plus (Speedtree, Houdini, etc.).
— Gamer and lover of natural landscapes
— Proactive attitude.