Farom Studio is a professional team of developers, designers, and artists eager to create quality products. Since 2011, when we started to work on our first game, we grew up and got tons of experience. Our partners are large and recognizable companies all over the world.
22 січня 2026 GameDev

Build Engineer (Unreal Engine)

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About the role

We are looking for a Build Engineer to own and evolve build and CI/CD pipelines for Unreal Engine projects. You will play a key role in ensuring build stability, performance, and smooth delivery across complex production environments.

Responsibilities

Design, maintain, and optimize CI/CD pipelines for Unreal Engine (UE4 / UE5) projects

Own build systems for editor, client, server, and dedicated server targets

Automate build, cook, package, and deployment processes

Optimize Unreal Build Tool workflows and reduce build times

Maintain Perforce-based multi-branch setups

Diagnose and resolve complex build, cook, and packaging issues

Collaborate closely with programmers, QA, and production teams

Define build standards, documentation, and best practices

Requirements

2+ years of experience as a Build / DevOps / Tools Engineer

Strong hands-on experience with Unreal Engine build pipelines

Deep knowledge of Unreal Build Tool and Automation Tool

Advanced experience with Perforce; solid Git knowledge

Strong scripting skills (Python, PowerShell, Bash)

Experience with CI/CD systems (Jenkins, GitLab CI, TeamCity, etc.)

Solid understanding of Windows and Linux build environments

Nice to have

Experience with console builds (PlayStation / Xbox)

Experience supporting large teams (50+ developers)

Knowledge of build caching and distributed build systems

Experience in co-development or multi-studio environments

We offer

Work on complex Unreal Engine projects

High level of ownership and technical impact

Flexible work format (remote / hybrid)

Competitive compensation based on experience

Long-term collaboration and growth opportunities.

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