You are interested in engine development, keen on working with challenging tasks which require good debugging, optimization skills and knowledge of game engine architecture. You have experience working with game engines and, probably, have your own pet project. Have analytical mindset and willing to analyze problem before diving into solving it the wrong one. As an engine programmer, you are interested playing around with low-level engine subsystems, analyze and optimize their behavior, research and implement algorithms and data structure according to your game needs.
Self-motivated, proactive team player constantly looking for a ways to improve and share your knowledge.
Strong hands on experience writing C++ applications.
Experience programming multi-threaded applications.
Understanding of common algorithms and data structures used in game development.
Understanding of engine architecture and software design principles including data oriented architecture.
Experience writing fast and efficient code where CPU speed and memory constraints are paramount.
Experience working with performance analyzing and debugging tools (Intel VTune, AMD CodeXL, PIX, RenderDoc etc.).
Good communication and team skills.
Working knowledge of one of the shading languages (GLSL, HLSL, etc.).
Own pet projects or participation in an opensource project(s).
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
Business trips, English courses and a lot of perks.
You’ll be joining a team of like-minded individuals to cooperatively work on a game project. From our side we are always trying to offer suitable tasks, ability to grow and constant feedback, necessary tech mentoring and direction to pursuit your goals.
Dragon`s Lake is proud to be an Equal Employment Opportunity employer.
All aspects of employment including the decision to hire, promote, discipline, or discharge, will be based on merit, competence, performance, and business needs.
We do not discriminate based upon race, religion, color, national origin or gender, sexual orientation, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
Working on a game engine.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing low-level systems including but not limited to memory and resource management, streaming, audio and rendering .
Debug and fix crashes, concurrency issues, and platform-specific problems.
Research and propose improvements to processes and pipelines.
We are a dynamic and scalable full-cycle Console & PC Game Developer and focused on next gen AAA games creation.
Our team is veterans of the gaming industry and have worked on well-known world-class games.
Dragon`s Lake administrative HQ is in Limassol, Cyprus, with production team mostly in Kyiv, Ukraine, and presence in California.
We’re looking for people who love their craft and want to be part of real great games. We invite you to join us and become a Dragon.