4+ years as professional 3d animator (keyframe, mocap).
Experience with Unreal 4.
Experience in Maya.
High attention to detail.
Ability to perform well under pressure and deliver work in a timely manner.
Excellent communication, interpersonal and organizational skills.
Self-directed, receptive to critique and feedback.
Passion for video games.
Originality and creativity.
Passion and ability to work as a positive, collaborative, enthusiastic, ambitious and contributing team member with a real desire work with the team to find solutions.
Expertise in character rigging and skinning.
Shipped at least one AAA product as an animator.
Co-development AAA product_Online shooter on Unreal Engine for PC/console.
International team with best in class experience.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
Business trips, English courses and a lot of perks.
Create wide variety of fluid, dynamic and mechanical animations for characters, world, creatures and cinematics.
Support physics and cloth animations systems.
Work with both key frame and motion capture animation.
Collaborate with programmers, artists and designers to craft expressive movement.
Test, review and iterate animations to provide a great gameplay experience.
We are a dynamic and scalable full-cycle Console & PC Game Developer and focused on next gen AAA games creation.
Our team is veterans of the gaming industry and have worked on well-known world-class games.
Dragon`s Lake administrative HQ is in Limassol, Cyprus, with production team mostly in Kyiv, Ukraine, and presence in California.
We’re looking for people who love their craft and want to be part of real great games. We invite you to join us and become a Dragon.