Desire to learn computer graphics;
Good linear algebra and mathematical skills;
Basic knowledge of C++;
At least an Intermediate level of English;
Passion for games.
Showcase render demos.
The full training course to become a Render Engineer.
Opportunity to become part of a team after finishing the course.
International AAA game projects.
The international team with a best-in-class experience.
Work independently to complete assigned projects with limited supervision within given deadlines;
Keep up to date with the technological developments and advancements in the computer graphics and computer game industry in general.
Paid Internship with 6,5 months duration.
Schedule — Monday — Friday, the full working day with the opportunity to work shortened working hours, but at least 4 hours a day. Remote work during the quarantine.
After finishing the program you will get:
— Basics that every Render Engineer must know: vectors, points, operations between them and transforms;
— Understanding behind physics of light in the context of real-time rendering;
— Practical experience with modern APIs, graphics and compute pipelines, shaders;
— Practical experience with modern graphics algorithms;
— An in-depth overview of modern GPU architectures;
— Practical experience in finding and solving graphics related problems;
— Opportunity to become part of a team after finishing the course.