Requirements:
— 2+ years of interactive product design and game UI with a portfolio that includes recent gaming examples;
— Knowledge of UI assembling and work processes in Unreal Engine (UMG);
— Fine artistic taste and knowledge of drawing and basic composition principles;
— Experience with Adobe Creative Suite, Figma, Sketch, or other industry design and prototyping tools;
— Work within tight timelines in an agile environment and rapidly iterate and test concepts and prototypes;
— At least upper-intermediate level of English (both written and spoken)
Would be a plus:
— Solid gaming experience;
— Write and update UI/UX guidelines & documentation
Responsibilities:
— Create user interface designs, prototypes and specifications for PC and Consoles;
— Support high-level design in developing intuitive control schemes and UX flow;
— Communicate all of your design choices to stakeholders and other departments and helping in the development of game mechanics;
— Ensure that the UX Design is in keeping with the art direction of the project and complements it;
— Suggest ideas to improve your team’s workflow/process