— Foundation in the traditional arts
— An exceptional understanding of form, shape, structure and silhouette in regard to
— You love architecture and have an excellent eye for interpreting reference and concept
art. You have a solid appreciation for how things work in real-life
— 3+ years of experience as a Level Artist in the video games industry.
— English level from Intermediate
— Proficient in current generation industry-standard tools and workflows, such as Maya,
Blender, Unreal, Photoshop and Houdini.
— A team player, flexible with new ideas and open to direction and changes.
— An active contributor to the craft, promoting a transparent and learning culture within
— International AAA-title game projects.
— Work with renowned industry specialists (Microsoft, 2K).
— International team with best in class experience.
— Opportunities of career development.
— Tickets for industrial events.
— Business trips, English courses, free parking (car and bicycle), discount card on business lunches.
— Comfortable well-equipped office or Remote
— Sport’s spots with fitness equipment, shower.
— Create core tile sets, prefabs, organic shapes and key assets for both architectural and
— Closely work with both the Level Design and Environment Art teams to help translate
greybox levels into strong visually charged architectural spaces and maintain momentto-moment gameplay established by the design teams
— Help develop future workflows and tools. Engage with the level designers, 3D art teams
& lighting artists to share knowledge and best practices
— Check and optimize the performance aspects of levels throughout all development
— Ensure that the map is playable at all times
We are looking for a Senior Level Artist to act as a bridge between the Level Design and
Environment Art teams. You are part of the whole process of level creation, starting with
translating concepts into 3D shapes, defining key architectural elements, asset creation,
greyboxing, lighting and all the way to placing small props, rocks and foliage. Use 3D props,
architecture, lighting and VFX from an existing library to bring levels to life.