We are looking for a talented and experienced Level Designer who is devoted to creating great gameplay experience and memorable game worlds and would help us create top-notch game levels on our partnered AAA titles for PC and Consoles.
— 5+ years of industry experience in a Level Design role
— Minimum of 1 Shipped AAA title with at least one of the current generation consoles.
— Experience with popular and/or proprietary game engines.
— Exceptional sense for pacing, rhythm and flow of gameplay.
— Full understanding of moment-to-moment experience in games and how to control it through level and mission design
— High level of spatial thinking and perception of spaces in games. .
— Good understanding of Mission Design and some visual scripting competency.
— Experience creating documentation, maps, pacing/flow graphs and diagrams
— Able to create and/or conform to rigid naming conventions, workflows and internal pipelines and rules
— Proactive work ethic, capable and creative problem solver, not afraid of big challenges, but also seeks feedback and interprets what is said and what isn’t across the team
— Work towards a common goal, collaborate with other departments and play the balancing act between gameplay, artistic and technical goals.
— Passionate gamer at heart, with vast and up to date knowledge of video games
— Excellent communication skills in English, both verbal and written.
— Good grasp of Unreal Engine
— More advanced mission and event implementation skills through visual scripting tools
— Basic knowledge of architecture
— Artistic skills (modeling, drawing, painting, etc.)
— Variety of different game genres in CV/Portfolio like Action-Adventures, RPGs, Competitive shooters, etc.
— International AAA-title game projects.
— Work with renowned industry specialists (Microsoft, 2K).
— International team with best in class experience.
— Opportunities for career development.
— Tickets for industrial events.
— Business trips, English courses, free parking (car and bicycle), the discount card on business lunches.
— Comfortable well-equipped office.
— Sport’s spots with fitness equipment, shower.
— Developing level layouts, flow and balancing, following the game’s creative vision
Implement gameplay events to high quality, focusing on creating and implementing unique player experiences.
— Iterate your work through play-testing, usability, live ops and feedback from peers & leads
— Participate in prototyping to prove-out early design concepts.
— Run and / or participate in meetings, reviews, and planning sessions as part of effective communication with design and other teams — both internal and external
— Be a team player and know how to play the balance game between gameplay, aesthetics and technical restrictions, to achieve the team’s common goal
— Mentor and develop less experienced level design team members
We are a dynamic and scalable full-cycle Console & PC Game Developer and focused on next gen AAA games creation.
Our team is veterans of the gaming industry and have worked on well-known world-class games.
Dragon`s Lake administrative HQ is in Limassol, Cyprus, with production team mostly in Kyiv, Ukraine, and presence in California.
We’re looking for people who love their craft and want to be part of real great games. We invite you to join us and become a Dragon.