— Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry.
— Professional experience as a technical artist/tools programmer.
— The number and variety of tech-art areas of interest in your past activity are also important.
— Understanding of GPU processes, visual effects performance dependency;
— Expert in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.)
— Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
— Content optimization experience and pipelines;
— Experience with shader development in a 3D modeling package (e.g. 3DsMax) and game engines;
— Excellent verbal and written communication skills;
— Good artistic skills (proportion, color, composition);
— Ability to work with technical documentation;
— Experience with Material Editor in Unreal Engine 4
— Experienced developing custom tools for Digital Content Creation tools (Maya, Max, etc.)
— Knowledge and experience working with HLSL;
— Experience working with Houdini and integrating it in UE4;
— Experience with game editors and engines is considered a plus;
— Knowledge of high level coding language. (Python, MaxScript, Perl, C#, etc.)
— International AAA-title game projects.
— Work with renowned industry specialists (Microsoft, 2K).
— International team with best in class experience.
— Opportunities for career development.
— Tickets for industrial events.
— Business trips, English courses, free parking (car and bicycle), the discount card on business lunches.
— Comfortable well-equipped office.
— Sport’s spots with fitness equipment, shower.
— Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools
— Provide hands-on support to artists and engineers in regard to asset performance and validation
— Review the creative process and identify opportunities for tool improvements
— Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
— Solve challenging technical issues in the 3D asset pipeline
— Collaborate with engineers and testers to diagnose and resolve in-game problems
— Inspire and empower the art team to optimize their processes
We are a dynamic and scalable full-cycle Console & PC Game Developer and focused on next gen AAA games creation.
Our team is veterans of the gaming industry and have worked on well-known world-class games.
Dragon`s Lake administrative HQ is in Limassol, Cyprus, with production team mostly in Kyiv, Ukraine, and presence in California.
We’re looking for people who love their craft and want to be part of real great games. We invite you to join us and become a Dragon.