Strong hands on experience writing C++ applications.
Familiarity with rendering system architecture, internal structure and algorithms.
Experienced in shaders, geometry processing and lighting.
Knowledge of one of the shading languages (GLSL, HLSL, etc.).
Experience writing fast and efficient code where GPU speed and memory constraints are paramount.
Experience working with GPU performance analyzing and debugging tools (AMD CodeXL, PIX, RenderDoc etc.).
Experience working on render engine.
Operating with memory on low-level knowledge.
Good communication and team skills.
Own pet projects or participation in an open source project(s) related to rendering.
International AAA-title game projects.
Work with renowned industry specialists (Microsoft, 2K).
International team with best in class experience.
Opportunities of career development.
Tickets for industrial events.
Business trips, English courses, free parking (car and bicycle), discount card on business lunches.
Comfortable well-equipped office.
Sport’s spots with fitness equipment, shower.
Implementing the render subsystem of a large proprietary engine on a new generation console (PS5 / XBox X Series).
Implementing next-gen functionality using ray tracing.
Analyze and improve performance across all target platforms.
Develop new, maintain and optimize existing graphics related features.
Debug and fix crashes, concurrency issues, GPU/CPU synchronization and platform-specific problems.
Research and propose improvements to processes and pipelines.
Dragon`s Lake Entertainment (DLE) is an exciting new development studio focused on making excellent games on PC, Sony Playstation and Microsoft Xbox platforms. Working with Epics Unreal 4 Technology our team builds compelling, entertaining and most importantly ’Fun’ gaming products. Our office is located in Kiev and we invite you to join our dream team!