— C++ experience from 1 year;
— сonfident use of STL: containers, smart pointers, functionals;
— experience with the boost library;
— understanding of design patterns, ability to use them;
— ability to work in a team environment as well as independently;
— result oriented mindset;
— passion for game development.
— Game development experience with one of popular engines (Unity, UnrealEngine, Cocos);
— basic knowledge of Adobe Photoshop;
— solid understanding of sdlc and agile principles.
— Work on successful Ukrainian commercial game products;
— highly competitive sphere which leads to rapid professional growth;
— lack of bureaucracy, efficient workflow organization and quick decision making;
— friendly team of professionals;
— internal and external education;
— participation in thematic seminars and conferences;
— convenient office location in the city center;
— paid vacation and sick leave;
— medical insurance.
— Writing client game code using C++;
— markup client UI using XML;
— working with art team to support content integration during game development;
— working with platform team on communication between game server and client.