• Extensive experience in 3ds max
• Extensive experience in texturing (Photoshop, Substance Painter)
• Experience with high-quality world building
• Experience with 3D game engines
• Experience in Zbrush
• Experience in asset creation and optimization
• Strong knowledge of PBR workflow
• Understanding of Full-Cycle Game Development Flow
• Strong English — ability to read & write technical documentation
• Competitive salary level
• Modern and convenient office in close proximity to the metro
• Ideal working conditions
• Medical insurance
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• Training programs
• Corporate events and team buildings
• Create high quality 3d assets
• Optimize Assets for performance and budgets
• Close cooperation with Lead / Seniors, Concept Artists and Level Design team
• Ability to organize own work
• Searching the most appropriate references
• Modeling from concepts and references
• Writing documentation
Test is required Interview only after test done