— At least 5 years of experience in gamedev or 9 years in film
— Experience in managing a animators team ( mentoring, hiring, onboarding )
— Proficiency with Unreal Engine 4
— Good knowledge of Maya
— Solid knowledge of animation principles and eye for dynamic
— Experience in animation bipedal / quadruped characters and other organic and inorganic
— Demo-reel
— Graduation in the field of animation including animation
— Experience in setting up skeleton, rigging in Maya
— Passion for games and in general for animation
— Competitive salary level
— Modern and convenient office in close proximity to the metro
— Ideal working conditions
— Medical insurance
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— Training programs
— Corporate events and team buildings
— Manage and mentor the animators team
— Creating high-quality animation assets for AAA FPS game
— Working closely with Game designers, Character Artists, Tech Artists, Weapon Artists
— Follow the rules described in the workflow documentation (naming conventions, file structures, etc.)
— Help identify and solve problems with animation during gameplay
New unannounced project