• At least 3 years of experience in gamedev or 4 years in film
• Good knowledge of Maya
• Proficiency with Unreal Engine 4
• Solid knowledge of animation principles and eye for dynamic
• Experience in animation bipedal / quadruped characters and other organic and inorganic
• Demo-reel
• Graduation in the field of animation including animation
• Experience in setting up skeleton, rigging in Maya
• Passion for games and in general for animation
• Competitive salary level
• Modern and convenient office in close proximity to the metro
• Ideal working conditions
• Medical insurance
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• Training programs
• Corporate events and team buildings
• Creating high-quality animation assets for AAA FPS game
• Working closely with Game designers, Character Artists, Tech Artists, Weapon Artists
• Follow the rules described in the workflow documentation (naming conventions, file structures, etc.)
• Help identify and solve problems with animation during gameplay
New unannounced project