We are seeking a Principal Hard Surface / Weapon Artist to join our team.
The role involves collaborating with the Art team to create visually striking, high-quality weapons and hard surface assets for our new AAA IP. You’ll work closely with Concept Artists, Designers, Animators, and Art Directors to design, model, and texture intricate weapons, gear, and mechanical props that push visual fidelity and storytelling.As a Principal Artist, you’ll help define the visual benchmarks for weapons and hard surface design, support the team with feedback and best practices, and ensure consistency across all assets — from early concept to final in-game implementation
Your responsibilities will include: