We are 4A Games! — a multinational video game development studio based in Malta and Ukraine. We’re known for our atmospheric and immersive first-person shooters Metro 2033, Metro: Last Light, Metro Redux, ARKTIKA. 1 and, our latest release, Metro Exodus.
16 лютого 2024 GameDev

VFX Artist (вакансія неактивна)

Malta, Київ, віддалено

We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.


  • Understanding memory and performance limitations of real-time rendering.
  • Good understanding of real-life physics and matter interactions.
  • Feeling of timing and dynamics.
  • Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
  • Several years of experience as a 2D and 3D Artist.
  • Fluency in English.


  • Create VFX content using our engine’s particle editor.
  • Using external tools to create pre-rendered VFX for optimum performance and improved looks.
  • Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.
  • Work with the Environment team to create global weather and local level effects.
  • Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.
  • Work with lights, flares, and postprocessing.
  • Create HLSL shaders for both particle and material effects.
  • Create quick additional content through modelling and texturing.
  • Deliver complete, tested, and tuned features.
  • Combine and utilize all engine features to achieve new heights and compete with the best.
  • Assist in improving our tools.
  • Quickly locate and fix what’s broken.
  • Be aware of global trends, learn relevant research papers, develop new ideas.
  • Provide help and tutoring to less experienced Artists and Designers.
  • Know the limitations of each target platform and optimize scenes accordingly.


  • Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.
  • Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.
  • HLSL experience.
  • Unity scripting and effect creation experience.
  • Ability to code.
  • Technical mind, developed logic, thinking ‘beyond the box’.
  • Ability to pass physics or math tests from primary school course.
  • Experience with real-time engines.